Bannerlord beta 08/05/26 update
WS v1.2.3 / BL v1.4.3 (08/05/26)
War Sails Beta v1.2.3
Changes
The player can now start a seaborne village raid mission as an army leader.
The ship selection picks the best ships from all participating parties.
The selected player troops are spawned first, and any remaining deck capacity is filled by the allied troops.
The same logic now also applies to multiple raiding parties taking part in a raid without being in an army.
Seaborne village raid simulations no longer pull all available troops into the calculation.
The number of troops included in the simulation is now based on the deck crew capacity of the participating shallow ships, with troops selected by priority that is controlled with Unit Spawn Prioritization in the game options.
Fixes
Fixed a bug that caused ranged units in seaborne village raid missions not to react to nearby enemies.
Crashes
Fixed a crash that occurred when retreating during a seaborne village raid simulation.
Bannerlord Beta v1.4.3
Changes
Adjusted army formation logic
Armies now require a minimum total strength of 1000 before they can be formed, and around 30% of a faction's parties will always remain available outside of any army.
Kingdoms should now form multiple armies when their party pool supports it, while still keeping enough mobile forces available for defense against raids and sieges.
This replaces the previous system introduced with BL v1.4.0 that penalized armies based on faction-wide army count, which was indirectly pushing factions toward maintaining only a single army at a time.
Units in tight formations, such as shield wall, now briefly step out of position to land their attack and return to formation afterward, allowing them to engage opponents more effectively.
Fixes
Fixed a bug that caused some male heroes to wear female clothes and some nobles to spawn without weapons.
Fixed a bug that caused the stealth outfit to swap with the battle outfit when trading during a disguise mission.
Crashes
Fixed a crash that occurred during a siege with multiple attacking factions when a peace event was triggered between one of the attackers and the defending faction.
Modding
You can now test your scene directly in the Scene Editor by using the “Start Mission” or “Start Mission As” buttons. These launch the SimpleMountedPlayer mission.
The mission first attempts to spawn the player at an entity tagged with “spawnpoint_player_test”. If no such entity exists, it falls back to “spawnpoint_player”. If neither tag is present, the player will spawn at the scene’s zero point.
You can search for existing suitable tagged entities by using the search function and entering “t:spawnpoint_player_test” or “t:spawnpoint_player”.
Disabled the HideoutAmbush mission as it was causing a crash.
Fixed a bug that caused weapons with modded crafting parts to appear invisible.
Posted May 8, 2026, 3:44 PM UTC