Charm Rebalanced Mod - Need suggestion and idea!

SpoilerModding - Hollow Knight

Hi guys!

Currently, I am working on a mod about rebalancing charms. So far, I have already balanced 11 charms. I would love to hear all of your thought about these changes. Does it make some charms too weak/strong?.

I am also looking forward to hearing you guys' ideas as well ツ.

Anyone who are interested in testing can install the mod here: Charm Rebalanced

Here are my current changes so far:

Soul Catcher

  • Soul gain when Soul Meter is full: 2 => 3.

This makes Soul Catcher more viable in late game with the help of Soul Vessels without making it too strong in early game.

Soul Eater

  • Notch cost: 4 => 3.
  • Soul gain when Soul Meter is not full: 8 => 7.

The 4-notch cost is extremely high and I don't find the benefits really worth it. Hopefully this change makes Soul Eater more efficient to use.

Grubsong

  • Soul gain now SCALES with the amount of damage taken.
  • Soul gain when taking damage: 15 => 14.
  • Soul gain when having Grubberfly's Elegy: 25 => 22.

Grubsong is a little too good for early game. So I think it is fine to nerf it a little bit. However, by scaling soul gain with damage, it remains viable in later stages, especially againsts bosses that deal more than 1 damage.

Heart

  • Masks increases: 2 => 3

I do think this charm need a buff to keep up with other charms in the late game.

Strength

  • Damage increases: 50% => 35%.
  • Damage increases also applies on Nail Art.

This charm certainly needs a nerf, 50% increases in damage is purely evil. Moreover, is it weird when the charm only applies on Nail, don't you think?

Baldur Shell

  • Can now be restored by the amount of healed masks when player heals at full masks.
  • Now caps at 6 blocker hits.

I feel like this change would encourage a new playstyle without making it overpowered. With this, focusing in Radiant boss fights is no longer entirely useless.

Deep Focus

  • Notch cost: 4 => 3.
  • Focus time increases: 65% => 50%.

It's a cool charm, but I don't see why it costs 4 notches. I have also lowered its focus time increases a little, and now when combining this charm with Quick Focus, the result is the same as normal.

Liveblood Heart

  • Notch cost: 2 => 1.

Because... why not? I have never thought that 2 Liveblood Masks is worth 2 Notches

Lifeblood Core

  • Liveblood Masks: 4 => 6

This exorbitant charm should have added MORE THAN FOUR LIVEBLOOD MASKS.

Joni's Blessing

  • Notch cost: 4 => 2
  • Max health increases: 40% => 50%

At this point, I really wonder why all Liveblood-related charms are so weird. This charm is not a exception. I do think that these changes would make the charm more fun to use.

Hiveblood

  • Notch cost: 4 => 3.
  • Always regenerates masks for player.
  • Its behavior with Joni's Blessing is not changed.

I always hear everyone complains that this charm is not worth using it. Buffing it may be a good idea, but I feel like it is too overpowered?

Posted May 8, 2026, 3:48 PM UTC

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