Charm Rebalanced Mod - Need suggestion and idea!
Hi guys!
Currently, I am working on a mod about rebalancing charms. So far, I have already balanced 11 charms. I would love to hear all of your thought about these changes. Does it make some charms too weak/strong?.
I am also looking forward to hearing you guys' ideas as well ツ.
Anyone who are interested in testing can install the mod here: Charm Rebalanced
Here are my current changes so far:
Soul Catcher
- Soul gain when Soul Meter is full: 2 => 3.
This makes Soul Catcher more viable in late game with the help of Soul Vessels without making it too strong in early game.
Soul Eater
- Notch cost: 4 => 3.
- Soul gain when Soul Meter is not full: 8 => 7.
The 4-notch cost is extremely high and I don't find the benefits really worth it. Hopefully this change makes Soul Eater more efficient to use.
Grubsong
- Soul gain now SCALES with the amount of damage taken.
- Soul gain when taking damage: 15 => 14.
- Soul gain when having Grubberfly's Elegy: 25 => 22.
Grubsong is a little too good for early game. So I think it is fine to nerf it a little bit. However, by scaling soul gain with damage, it remains viable in later stages, especially againsts bosses that deal more than 1 damage.
Heart
- Masks increases: 2 => 3
I do think this charm need a buff to keep up with other charms in the late game.
Strength
- Damage increases: 50% => 35%.
- Damage increases also applies on Nail Art.
This charm certainly needs a nerf, 50% increases in damage is purely evil. Moreover, is it weird when the charm only applies on Nail, don't you think?
Baldur Shell
- Can now be restored by the amount of healed masks when player heals at full masks.
- Now caps at 6 blocker hits.
I feel like this change would encourage a new playstyle without making it overpowered. With this, focusing in Radiant boss fights is no longer entirely useless.
Deep Focus
- Notch cost: 4 => 3.
- Focus time increases: 65% => 50%.
It's a cool charm, but I don't see why it costs 4 notches. I have also lowered its focus time increases a little, and now when combining this charm with Quick Focus, the result is the same as normal.
Liveblood Heart
- Notch cost: 2 => 1.
Because... why not? I have never thought that 2 Liveblood Masks is worth 2 Notches
Lifeblood Core
- Liveblood Masks: 4 => 6
This exorbitant charm should have added MORE THAN FOUR LIVEBLOOD MASKS.
Joni's Blessing
- Notch cost: 4 => 2
- Max health increases: 40% => 50%
At this point, I really wonder why all Liveblood-related charms are so weird. This charm is not a exception. I do think that these changes would make the charm more fun to use.
Hiveblood
- Notch cost: 4 => 3.
- Always regenerates masks for player.
- Its behavior with Joni's Blessing is not changed.
I always hear everyone complains that this charm is not worth using it. Buffing it may be a good idea, but I feel like it is too overpowered?
Posted May 8, 2026, 3:48 PM UTC