Falling Through Meshinstance3D
Does anyone have any advice, my current system is csg3d boxes inside of a csgcombiner but I'm trying to switch to meshinstance3d boxes with a navigationmesh3d for better pathfinding for my enemies. The problem is my player model falls right through the meshinstances. Any help would be greatly appreciated, TIA!
Posted May 8, 2026, 3:55 PM UTC
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