Do you boss?

Discussion

Sup, I was writing down some things to post as feedback and one of the points is centered around bossing. This all bassed on my subjective experience on hardcore and I'm looking for pushback or a different point of view, mostly a softcore point of view because I'm sure what the sentiment is there. I understand I have zero data on this, so I'm putting this out there to try and smooth out my perspective/thoughts.

My initial perspective on it is this falls into two main points

It's too easy at the T0 level given what you receive in return

I think and anni should be a bigger chase item than it is currently given how much power you get from it, which you could say the same thing about a torch, but I think the RNG of the torch only having a 1/7 chance of being your class makes up for that as well as the stat rolls. This fight is also the least difficult of the three at T0 imo.

Desecration is probably fair at 50% here, however I do still think desecrating is very powerful even if it's luck based considering the fight isn't hard and only gives an additional 10% chance of success at T1 and T2. It should be more of an end of your build min/max component.

Rathma is an exception for me given I feel it is a difficult fight even at T0, however I still put it here as there are people farming that day 2 for TWSS. TWSS should be similar to desecration as the odds of success should scale with the Tier it's obtained at.

Even though T0 was made more accessible with 3 portals, people still don't push the content

This where I feel my perspective is the most subjective. I boss a fair amount for my friends or others and through this I've realized a lot of the players I've come across and in my circle, have no desire to boss or interact with it at all (even UT). On HC you can imagine a lot of people just don't want to risk a character, sure I get it. This is where I'd like the SC feedback to see if I'm even right in this assumption. I can look at the amount of people who've done T2 etc, but I'm moreso looking the perspective of everyone here.

The general sentiment I have towards this is that I think we should eliminate T0 and thus making these rewards more difficult which in my opinion has a positive impact on the health of a season in various ways, especially if my assumption that the changes in making the fight more accessible hasn't really caused more people to interact with the content.

Posted May 10, 2026, 2:02 PM UTC

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