Big Combat Update But No New Content To Conqure
It’s just a bit sad that we can only explore and fight through older content for now. I know the release date is getting close, so I also don’t want to spoil myself too much either. But this really feels like the biggest combat update so far, and honestly it’s been a lot of fun.
I’ve seen some comments about the skill tree, but the Focused Attack mechanic and the combat adjustments actually made the gameplay feel much smoother and more flexible overall. Combat feels more natural now instead of feeling overly restricted to certain playstyles.
Thanks for all the effort put into every update — the Enshrouded universe keeps getting richer and more exciting with every update.
I had some points cross my mind while playing. If you don’t care, don’t read more 🦦🦦
The dragon boss should have a more grounded and direct combat experience. Right now it feels too dependent on shooting thousands of arrows/magic attacks or constantly flying around the mountain. The visuals and environment are absolutely epic, but the actual way we fight the boss feels a bit underwhelming compared to the atmosphere. (Love Freeze Mechanic)
I play as a tank, so I think an aggro skill would be freaking awesome. Imagine hitting your sword against your shield and every enemy nearby instantly turning toward you in rage and rushing to attack you 🤌🤌 Maybe with some red anger particle effects on the mobs too. Having a dedicated way to pull aggro off my precious Mage would make the tank role feel much more real and satisfying. (Maybe triggered by double-clicking the right mouse button as an input.)
Posted May 10, 2026, 10:05 PM UTC