Balance Changes I Would Like
The game is not very balanced right now, here are my proposals to fix it:
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Repair tentacles should be massively nerfed in combat. It’s already considered taboo to use them, and when they are used they just make the game super unfun. Why is it okay that the Laniakea can beat the singularity for half the price solely because it uses cheezy regen shields that completely counter all weapons that aren’t piercing for 0 cost. Why is it okay that the twin guard makes me want to uninstall the game out of boredom and lag every time I fight them.
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Ring shields need a buff, for a futuristic defense, it’s weird they don’t do anything against lasers or plasma (unless you somehow get above 40 boost). I get that the frontsider meta is quite oppressive, but there is currently no reason to ever use them over planar shields. They require much more effort to build around, so at least make them comparable to planar shields on specialized craft.
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Smoke needs a nerf, now that lasers barely deal damage anymore, and are basically fully countered by smoke.
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Advanced cannon shells should have a higher upper bound on speed. Even high powered railguns are currently fully countered by wobbling up and down from far away.
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It would be nice to have some kind of custom ion thruster counterpart to CJEs. This isn’t really a balance change, but it kind of sucks there’s no way to make fast and cool spaceships.
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Warp drives should refresh faster and/or warp farther. They are pretty much unviable right now and not used in any strong builds, as they require massive investment and thought for less dodging capacity than slapping on some CJEs.
Posted May 10, 2026, 10:10 PM UTC