Blood hunts its own antithesis.
The loot drop to monsters killed ratio to roll chance is absolutely abysmal when it comes to a pve looter shooter, I completely understand the nessesity to control a players progression but when I'm to the point that I was to drop the game entirely after 24.9hrs played because I got through A THOUSAND rolls when I play and get ratataskr shit painted gold every time.
I wanted to play a character build them to clear 160 and move on to enjoy the whole roster. This build off the game loop completely and utterly disregards anyone who wanted to play this way and enjoy the whole of what the game had to offer. It's put a sway into the leader board where if you can quad it up for 13trillion in forges a session carrying everyone through 160 you're never gonna experience the full set builds of anyone. Let alone A SINGLE PLAYABLE CHARACTER.
This is only considering solo play at that, you toss yourself into a quads at 150 you get 1 person with a solid build doing 4,000b damage while everyone else is doing a solid 500b wondering where their kit went wrong when they can't do anything but pray for green gold rolls every 5000 drops. THEN DRACUALA SPAWNS and sucks and fucks you harder than marvel did deadpool in wolverine, all for 6gold drops at 5k rating.
Devs is this genuinely the game loop you envisioned?
Surely not, right?
Posted May 11, 2026, 5:20 AM UTC