Introducing the game for new players
Imagine group of old af players (and older GM-me) with kids who meet once per week and play ttRPG for 7 year already, while trying to watch their kids crawling around the living room. That's us.
We are switching from different ttRPG to FATE tomorrow. How would be your introducing to aspect-centered game to my players? What would you point out the most? What would you skip?
Posted May 12, 2026, 6:08 AM UTC
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