I built “Wordle for Cricket” using AI game generation tools CricClues 🏏

Demo | Project | Workflow

Built a cricket guessing game called CricClues 6 Balls. 1 Cricketer. 🏏

The core idea:

Every clue is treated like a cricket delivery in an over.

You get:

- 6 balls

- 6 progressively easier clues

- 1 chance per ball to guess the cricketer

Example:

Ball 1 → hard clue

Ball 6 → giveaway clue

Main things I focused on:

- ultra-clean mobile-first UI

- one-clue-at-a-time progression

- neon stadium aesthetic

The hardest part was actually simplifying the UX.

Early versions were way too cluttered, so I redesigned it around:

> one clue → one guess → one dopamine loop

Would love feedback from fellow AI game builders:

- Should I keep single-clue progression?

- Should future clues stay hidden completely?

- Would daily streaks make this more replayable?

Playable build:

https://www.jabali.ai/play/e7450259-2b0d-4370-85df-797959f40776/quick-game/cricclues-6-balls-1-cricketer/

Posted May 12, 2026, 2:50 PM UTC

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