Has GSG discussed variety of mission objectives or cave layouts?

Basically, title. I know during some GSG streams, the team has briefly discussed it a few times, but was wondering if anyone knows if they plan to pursue more variety in mission objectives or cave layouts?

I've watched a bunch of GSG streams, but haven't heard anything concrete about either of these (although there's a good chance I may have missed it). I know its been talked about very briefly on stream a few times, like I think Jacob mentioned a while back that most cave generation was like "pearls on a string, not spokes on a wheel" at the time.

I love DRG, and I love roguelikes. I have thousands of hours in DRG, but most roguelikes only a few hundred, even great ones. I feel like the mission variety in DRG is a huge part of that. I'm sure if DRG was just like, some mining missions in a row followed by a dreadnaught, it wouldn't have the longevity that it does for me (yea I know that's an absolute garbage analogy for what Rogue Core is).

I know the devs have confirmed or pretty much confirmed that they are going to add more weapons, upgrades, side/expenite objectives, and enemy types, and probably classes, but I haven't heard much of anything about mission objectives or cave layouts. All the stuff they mentioned will increase the longevity of Rogue Core, but I feel like more mission types and more variety in cave generation would make more of an impact, for me at least. I know in DRG those are the things I look forward too most in updates.

Also, not having some kind of pipe-riding would be criminal 😛. That shit is still amazing.

Posted May 12, 2026, 2:53 PM UTC

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