r/MongilStarDive•
bbatardo

Event ideas I would like to see

Discussion

I feel like the core of the game has potential, but content and events are lacking. Here are a few event ideas I thought up that could be fun. I doubt anyone from the company will read this, but if they do they can use any of these ideas lol.

Monsterling Maze

Event duration: 2 weeks.

Event details: You know the small mazes that exist in the rift? The idea of this is to have some larger ones. Within the maze there will be some battle points with treasures, farmable items, and once you reach the end you fight a boss. On top of that there will be some missions for each stage with rewards. There are 5 elemental mazes, Fire, Water, Wind, Lightning, and Earth with 1 opening each day to prevent people rushing event and finishing in 1 day. The 6th and last maze will be randomized (if they can do that, if not it will be unique and incorporate things from the other 5.), The last maze will have extra missions for people to repeat it.

Comments: I think this could be fun, but more fun if they can randomize elements within it. I also think allowing the capture of monsterlings in it could alleviate some farming. I am not sure if it can be abused, so entry may need to be limited to a ticket that you can earn each day or get more as rewards.

Boss Raid

Event duration: 2 weeks.

Event details: This event is essentially a DPS check. Do as much damage as possible to a raid boss in 3 minutes and get points based on how much damage. There will be 6 total stages and as you guess, the first 5 will be Fire, Water, Wind, Lightning, and Earth weakness bosses. The 6th and final stage will have a boss that changes their elemental weakness every 15 seconds. There will be 1 time achievement rewards and cumulative point rewards.

Comments: The key to this event is to keep the gem and pull rewards within reach for F2P, but to also reward people that go higher on the cumulative point reward list.

Treasure Hunt

Event duration: 3 weeks.

Event details: In this event we will revisit story areas and search for treasure. Each day, for 7 days, a different area in the game will be populated with 10 chests containing goodies. Your goal is to find each chest. Besides the rewards in the chest, there are mission rewards for finding X amount. Here is an example of how it would work. Day 1, Arcana Forest has 10 chests. Those 10 chests remain the full event duration, so people that start late can get it. Day 2 Mt. Proelium has 10 chests, and so on. By day 7 there are 70 chests to find in total in 7 areas. While you are searching for chests you can get your monsterling farming in.

Comments: I think making this event 3 weeks makes it better since I don't want people to feel rushed to find everything. It also gives people a reason to re-explore areas and align it with farming.

Thoughts on these? Anyone else have any ideas?

Posted May 12, 2026, 2:56 PM UTC

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