Ideas for the GGEN game
A year has passed since Eternal launched, and I think it would be fun to think about the next game, and yeah I know it will be a long time until the next game if at all they would release a next game.
What do you all think the developers should do for the next game?
I think that there are some good and bad lessons from Eternal that should be learned and applied to the next game:
If the next game will be like Eternal in terms of implementing the Series stories as is like how it was done in Cross Rays and Genesis:
- Streamline the exp getting like Eternal, just make it that all characters and units get the same exp at the end of the stage instead of tying it to kills.
- Like Eternal, make it so enemies are getting stronger as the stages go on.
- The dev tree visualizing in Eternal is great, and I hope that in the next game something like this will be implemented.
- The tag system is great, and it should be reused in the next game.
- The ranking system that is used in Eternal should not be used in the next game, I think that it removes the difference in strength between MS that should be there, like a SSR from MSG has almost the same stats as a SSR from Zeta. Also I don't mind if at a certain level an unit from MSG will be stronger then an unit from Zeta (for example a level 30 Gundam (rx-78) can be stronger then the Zeta Gundam).
- The roles that is used in Eternal should not be used as well (Attack, Defense, Support), I think that this system is limiting unit and pilot combinations, the limitations should make sense (like a unit requiring a Newtype to access it's abilities). Also, it's really fun that MS abilities and pilot skills had names and not just a dry description.
- The storytelling in Eternal is really boring, I think they should do it like Cross Rays at least, but I would prefer if they would have think of another way to tell the story.
- They should implement custom BGM like in Cross Rays
Now I have an idea on how they should implement a real multiplayer which can be balanced, they should use the MS and pilots prices as balance base, in which I mean if I host a match, I can decide on a certain value, the value will be the upper limit in which the prices of all the units and their pilots won't cross (so If I decide on 60k, while the Gundam costs 20k and Amuro costs 50k, the player won't be able to field them since their combined price is 70k) this way you can balance the teams that the players are using.
Posted May 12, 2026, 2:57 PM UTC