Treachery Rules Update 6.0
Dear Treacherous traitors,
We have updated the Treachery comprehensive rules document. You can find the latest version and the downloadable PDF on https://mtgtreachery.net/rules/cr/
The main changes are a reworks of the victory conditions (rule 907.8):
907.8a. A team loses the game if all players on that team have lost the game. See official rule 104.3g.
907.8b. The leader team loses the game if all players controlling a Leader identity have lost the game, even if at least one Guardian identity is still in the game. This overrides all effects that would preclude a player controlling a Guardian identity from losing the game (such as Platinum Angel).
907.8c. The assassins team wins the game if all players controlling a Leader identity have lost the game and at least one Assassin identity is still in the game. See official rule 104.2c. The number of Assassin identities in the game is known to all players (see rule 907.3).
907.8d. A Traitor team wins the game if that team’s opponents have all left the game, including other Traitor teams. See official rule 104.2a.
907.8e. If any player on a team wins the game, their entire team wins the game.
We have also added a "Frequently Asked Questions" section in the document.
Cheers!
Posted May 12, 2026, 3:01 PM UTC
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