Brain storming - Status and Mechanics

Fanmade Content (Original Creator)

Howdy- I've been seeing plenty of posts and videos of Limbus Company's limited design space. I wanted to throw out some ideas, see if it interests the community, and such. Seeing where Limbus could potentially take things while sparking ideas.

First of all, Status. Each element only has one status effect tied to it, and for this game design experiment I wanted to make one for Offensive, Defensive, and Utility/Support for each sin.

  • Wrath

    • Offensive: Burn
    • Defensive: Ashes - Your wrath burns so bright it converts all to ash. Coat yourself in your glory, to keep that ever raging inferno burning.
      • For every potency of Burn that was consumed, gain potency of Ashes. Ashes gains Count from defensive abilities and skills. Reduce the next instance of damage by Ashes' potency, and lose one count.
    • Support: Burn Out - All are fuel for the flame. Wrath consumes not just material, but the mental just as easily. Overwhelm the senses, steal and destroy all effort to better oneself. Fall into the self-hatred.
      • Self-inflicted Buff. Only gains potency. The next time this unit attacks an enemy, they lose potency from their positive status effects from left to right. Certain buffs (Form unlocks, Shin, et al) are ignored.
  • Lust

    • Offensive: Bleed
    • Defensive: Thirst - Your thirst, whatever it may be, is rewarded. Watch as your sown seeds are reaped, revitalizing yourself.
      • Self-inflicted condition. Each turn, regain HP equal to all damage inflicted from Status effects. At the end of each turn, lose one stack.
    • Support: Duplication - Spreading yourself so thoroughly that you make others like yourself. It can be hard to tell who is the original.
      • For every stack of Duplication, you divide your chance to be hit by the next coin that successfully damages you. Duplicates when hit are instantly destroyed. Successful unbreakable coins flip twice to see if they hit you.
  • Sloth

    • Offensive: Reverberation - Sloth is an insidious killer. All feels fine as it is indulged in, energy gathering until it hits a critical point.
      • Every time Tremor burst is triggered, a secondary bar builds. Reverberation grows until the enemy is staggered, or Reverberation equals the enemies remaining HP. When either bar is triggered, all Reverberation is converted to true damage.
    • Defensive: Stillness - When all is calm, when all is silent, you refuse to bend.
      • A building status. For every X potency, it is converted to count. For every count, gain Bind and Defense level up.
    • Support: Tremor
  • Gluttony

    • Offensive: Rupture
    • Defensive: Growth - Never satiated, you gorge and gorge until nothing can touch you.
      • For every stack of Growth, your resistances are lowered by an equal amount, up to a maximum of 0.25.
    • Support: Deathrites
  • Gloom

    • Offensive: Sinking + Deluge
    • Defensive: Uncaring - When you are drowning in the ocean, it matters not how much more water is added. The trickle and the flood are equal.
      • Any decrease in SP is reduced by Uncaring's potency. Gain SP equal to potency if you entirely negated the SP loss.
    • Support: Hope - There are those who can keep their head above water. They drink deep from the sorrow, and still fight on despite it. This bravery builds, their own light shining brighter despite adversity- until not even the building hurricane can hold them back.
      • Status that builds as you lose clashes. Your chance of flipping heads (or tails for negative coins) rises by 5% per potency.
  • Pride

    • Offensive: Perfection - Pride rolls forever onward. Nothing shall stop it once it goes.
      • Sanity gained is halved, converted equally into Perfection. Perfection is spent the next time the unit uses EGO or a Skill 3, converting it into bonus damage. For EGO, it first is spent to reduce how much sanity is lost, and then converted to bonus damage.
    • Defensive: Megalomania - Not even losing your flesh is enough to stop you. Your control is above all, and nothing shall take it from you. You will focus your mind however you demand.
      • When you next gain the Indiscriminate tag, you lose a stack of Megalomania to ignore it.
    • Support: Poise
  • Envy

    • Offensive: Mirror - Your desire to be better has been sharpened to a knife's edge. When you are struck, you will strike right back to prove yourself better.
      • When an unopposed attack hits you, you retaliate against your attacker with a skill slot of equal value. Lose a stack whenever you retaliate.
    • Defensive: Shield
    • Support: Charge

Posted May 12, 2026, 3:03 PM UTC

90
Loading comments…