I built play10q β a daily 10-question trivia game with private leagues for friends
Hey r/SideProject π
Just launched play10q.com after a few weeks of building.
The idea: every day there's a 10-question quiz on a random general knowledge topic. ~2 minutes to play. You can create private leagues with friends to track streaks and compare scores.
I built it because I'm a generally curious person who loves trivia, and I wanted a game that brought those two together.
What I learned along the way:
- Writing 10 quality trivia questions every single day is way harder than I expected. Fairness, no ambiguity, one obviously-best answer instead of two-arguably-correct β it's a real craft.
- The share-result format matters way more than I'd have guessed. People don't recommend the game; they recommend their own score. The format determines whether it spreads.
- Daily-ritual products are a different design problem from one-and-done. Streaks, reminders, retention β the things that don't matter for a single play matter enormously when you want someone back tomorrow.
Now trying to figure out user acquisition (the eternal side-project problem). Would love feedback on:
- The product itself
- How you found similar daily-game projects
- Anything that confused you in the first 30 seconds
Try it: play10q.com (no signup needed, but you can create a free account if you'd like)
Posted May 13, 2026, 6:24 PM UTC