[iOS] [2010-2014] Real Time Tactics Spacefaring Game With Trading And Huge Ships
Platform(s): iPad
Genre: Space Trading, Real Time Tactics, Roleplaying, Open World
Estimated year of release: 2010-2014
Graphics/art style: 3D Graphics presented from an isometric angle. You can freely adjust camera angle when viewing your ship.
Notable characters: Don't remember
Notable gameplay mechanics: Ships are not piloted directly, you point the ship to where you need to go and it automatically finds a path to that destination, very much like an RTS. Ships varied in size from small one-person sized ships to full on capital ships. Combat was largely automatic, if I remember correctly; again, like an RTS. Trading mechanics and limited cargo space in every ship. There are space stations scattered about for the actual trading portion of gameplay and buying new ships, I believe.
Other details: I distinctly remember one of the largest ships being light gray or white in color with a largely rectangular profile that sort of resembled the concept for the Charon-class light frigates from the Halo franchise.
https://halo.fandom.com/wiki/UNSC\_frigate?file=H4-Concept-Charon-Frigate.jpg
Posted May 22, 2026, 8:42 PM UTC