We seriously need an update to the core skating mechanics
Simply put, we need some sort of update dedicated to improving the overall core skating mechanics. Some things need some serious improvements done, while others need minor tweaking.
There have been countless posts since the launch of this game giving feedback on many of the issues below. We are almost 8 months post-launch with no mention of any of these issues. And with the inclusion of new tricks, some of these get worse over time.
Wallies - These are extremely buggy in the current state. They are not consistent and often end in the character being flung into the air, or a slo-mo animation is given.
Cruising/Carving - Your character is so stiff when cruising or carving on the board, and there's still zero animation for it. Also, you gain NO momentum when carving flat ground. It's wild to me that this isn't talked about enough. The previous games had both an animation, and you gained speed from flat ground carving.
Bump outs from Stalls & Grinds - I always feel like I'm fighting the game when trying to bump out from a stall while skating vert. Sometimes, when you bump out from a stall on the coping, your character will reattach to the edge of the ramp, killing the drop in. And even when I do bump out from the stall, the character animation is so stiff.
Skating/Grind Speed Inconsistency - This one really bugs me. Why do we gain speed so easily!? I feel like even when I go slow, my character gains insane momentum after landing tricks or while grinding flat ground rails or curbs. If I approach the grind slow and steady, that means I want my grind the same way. It's like the game goes into autopilot and forces you forward at a faster pace when you connect the grind, regardless of your approach speed.
No Comply & Footplant Pop Heights - Why are these so high? I don't recall getting so much air from these when doing them in the previous games. They look so comical when you do them.
Grind Magnetism - Even with my grind assist set to 0 my character will tilt sideways when approaching grinds sometimes. Also, I feel like my character gets pushed away from grinds on occasion. I have zero clue why it happens. I've tested this with 0, 5 & 10 grind assist, but it's still prevalent. I feel like I'm either fighting grinds or easily locking into them.
Throwdowns (not the PvP game mode) - When starting your line, sometimes you want to run up or walk up and trigger the throwdown animation. These are wildly inconsistent, you can do the same throwdown animation 3 times in a row and get 3 different amounts of speed from it each time, or you get the slowed throwdown animation even though you were sprinting. It's all over the place.
Unfortunately, we don't even know if Full Circle is even aware of these issues. I'm glad they track some bugs and even have a roadmap for future content. But I think we really need some sort of bulletin board for known issues within the core mechanics.
At face value, these things might not mean much for some people, but when you start throwing together technical lines, you start to notice you’re fighting the game most of the time and not in a good way. I really hope these things get ironed out in due time.
Posted May 23, 2026, 5:34 PM UTC