Lost on using shape keys with a model imported from blender
I have a model that i am making variations for that i want to use in clipstudio paint, and I can't seem to find any way to use the shapekeys when i import it, do i need to do prep work in Clip Studio modeler or something? I say a tutorial showing that it could be done and I have used both glib and FBX so i'm lost.
Posted May 24, 2026, 12:06 AM UTC
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