Event Lab needs a minor but necessary change!
As I’m going through creating races I’ve noticed a decent flaw in this system. Checkpoint placement and how it affects the overall racing line, and the way that drivatars behave during the event when it’s finally complete. When we’re drawing our route we should have 2 options available, one where we go through our desired route placing checkpoints and another option where we actually go though that route at the proper pace dictating the final racing line. It’s a change that could seriously improve our overall finished product.
Posted May 24, 2026, 12:17 AM UTC
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