Till The End movesets part 3

Cordie:

Price: 1700

Quad wield revolver: Cordie pulls out 4 revolvers and shoots them all at once. If a player is hit by the bullets, they take 40 damage (5 second cooldown)

Web sling: Cordie slings a web foward and if she catches someone, she ties them up and holds her revolvers to there head, they must press a certain key within 2 seconds to escape, if they let the time run out or press the wrong key, they take get shot and take 40 damage (27 second cooldown)

Cobweb: Cordie spins a Cobweb that can have its corners attached to walls. if a player runs into the Cobweb, they get tied up in said cobweb and have to struggle by holding E for 2 seconds. If successful, they get out. There’s a 30% chance for the player to escape by themselves. They can also be rescued by other players. Only 2 cobwebs can be active at a time (15 second cooldown)

Venom Bite: Cordie bites in front of herself. If she lands this bite. The player suffers 10 damage plus 20 more damage in poison damage (same as bleeding but you‘re slowed by 1.10%) (20 second cooldown)

Blossom Blaze:
Price: 1991

Abilities:

Flaming Hand: A basic attack that deals 20 damage + 10 fire damage (4 second cooldown)

Fireball: Blaze lights her hand on fire and gains the ability to throw a fire ball. Successfully hitting someone will deal 30 damage and then 10 fire damage. (20 second cooldown)

Lights out: Blaze snaps her fingers and the map goes dark for the survivors for 30 seconds. (1 minute cooldown)

Agitation: Blaze pauses for about 6 seconds, anyone who looks at her will have their aura revealed to Blaze for 15 seconds and causes Blaze to go in “Rage Mode”. In rage mode, Blaze gains 1.75 running speed and the ability to rapid attack (No cooldown on her M1) Rage Mode lasts for 5 seconds. (30 second cooldown)

Spooky:

Price: 1600

Abilities:

Slash: A basic attack that deals 20 damage (2 second cooldown)

Specimen 1: Spooky gains the ability to summon Specimen 1 on any wall, if a player runs into Specimen 1, they will be knocked down for 2 seconds. (25 second cooldown)

Specimen 10: Spooky summons Specimen 10 to go and leech onto a survivor. If Specimen 10 successfully does this, the player will have their aura revealed for 4 seconds and suffer 20 bleed damage along with 1.25% slowness. Specimen 10 will go away after 20 seconds (30 second cooldown)

Specimen 5: Spooky summons Specimen 5 to hunt down players. It will deal 25 damage to the player it is pursuing. However, it will stop moving if the pursued player is looking at Specimen 5. (35 second cooldown)

Posted May 24, 2026, 3:08 AM UTC

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