Karl Marx seems really weirdly balanced right now

Firstly - Im not saying he needs fixing or that I understand balancing at all.

To my understanding KM works like that: You dont have any real "on board" effect and are thus less powerful in fights, which you make up with better economics.

In play it often comes down to this in my experience: There are like 2-3 Karl Marx in the lobby. All sack the "early game" to rush their leader levels. Then 2 of them die before getting strong, while 1 gets more lucky and pulls his first 2-3 juicys way before anyone else does. From here on out he completly outscales everyone else and just wins.

The reason it feels weird is, that it seems to always be this strategy and dont get me wrong, its not broken. A lot of the times all Karl Marx players just die before outpowering their opponents. But there seems to be no real curve or middle ground. Its either die early or win late. And it also seems hard to balance because you can either
a) change his numbers. This wont work imo because the swinginess of his playstyle is tied to his core idea. So changing number would only result in no wins or more wins and not more third places.

b) change the power of juicys all together. This seems like the "better" option for KM but worse option for the game as a whole. Juicys are the most exciting thing about the game. Imo they are at their best when they feel special. So powerful but rare. If they become less powerful/ less rare it would mess with the rewarding feeling they have.

Posted May 28, 2026, 10:37 AM UTC

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