spent half the night fixing an environment scene and the actual problem ended up being identical curb damage

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everything technically looked detailed already too which made it annoying to diagnose

decals, grime, puddles, exposed pipes, all there. but every chipped sidewalk edge had almost the exact same breakup pattern and spacing, so once the camera started moving through the street the repetition became weirdly noticeable in motion even though screenshots looked fine

ended up scattering a few completely uneven curb variants and suddenly the whole block felt less “assembled”

i found this abandoned street pack on turbosquid nd cgtrader recently and it had the same thing solved really well actually, most of the variation was hidden in the small transition damage instead of the big hero assets

Posted May 28, 2026, 10:38 AM UTC

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