DND-Commander Deck

Beginner

Hi guys,

we're playing commander (Br2) almost daily irl and i started with upgrading my precons, which went pretty good. (3/4 Decks are now upgraded and go smooth).

Thats why i decided to build an own Deck: DND and dice rolls (having wyll + sailor as background as commanders). On paper it felt pretty solid, but the first time i tried it out i was smashed, especially by a quick Mabel Deck (Red-White).

My Idea was to bring a lot of dice rolls into the game, maybe having some luck and make Wyll dangerous, as well as other effects to make some pressure. But it didn't work Well: too slow, too expensive dice roll cards and even with a lot of Mana (sol ring + signet in Turn 1 lol) not enough counters on wyll or other monsters on the board to even block enough.

I'm still a beginner, but maybe you have some good advices? I love DND and also the idea of rolling dice to have some fun in matches (or blame my bad luck If i lose lol).

Any suggestions for some cards and cuts, but still in budget around 150-200? (As long as i stay in bracket 2 and/or having one gamechanger maximum, tables tule)

https://archidekt.com/decks/22802877/roll\_for\_initiative

Thanks <3

Posted May 28, 2026, 10:41 AM UTC

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