r/SatisfactoryVR•
Dortamur

UEVR Enhancements 1.0.4 has been released (for Satisfactory 1.1)!

Version 1.0.4 of UEVR Enhancements for Satisfactory 1.1 is now available! This is a minor update with a number of fixes and enhancements.

Changes in 1.0.4 include:

  • improved dot-pointer when aiming at conveyors, creatures and more
  • Improved the third-person vehicle camera
  • added Build Menu and Cancel options to the radial build menu
  • improved VR keyboard, with better persistence and button shortcuts
  • many tweaks, fixes and improvements to wrist panel and radial UI interactions
  • increase controller idle timeout (UEVR Profile - optional) ...plus miscellaneous other fixes and tweaks.

The required UEVR version remains as nightly 983 or newer.

No update to the UEVR Profile is required for this release. However, minor changes were made to the UEVR Profile, so an update is recommended for the best experience.

If you've enjoyed playing Satisfactory in VR and wish to support this and other projects I work on, please consider buying me a coffee/pizza/RTX5090 on Ko-Fi or joining my Patreon.

Version 1.0.4 of UEVR Enhancements will be the last update for Satisfactory 1.1.

Currently, the SML modding libraries and tools have not been released for Satisfactory 1.2, which will be released by Coffee Stain Studios on June 2nd - less than a week away! This means that mods will break once 1.2 releases!

While there are signs that SML for 1.2 will release soon (hopefully), it is unlikely that I will have UEVR Enhancements updated and ready to go as soon as Satisfactory 1.2 releases.

If you wish to keep playing Satisfactory in VR, you may make a backup copy of Satisfactory 1.1 before June 2nd, so that you can still play it. Make sure all your mods are up to date before backing up the game!

For more info on how to do it, see these Reddit comments:

Thanks for your ongoing support and keep that feedback and ideas coming in!

Posted May 28, 2026, 10:44 AM UTC

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