r/BG3mods•
Lolippoppa

AMP/REL causing everything to flee, breaking game.

Technical Issues

Hello, looking if anyone else has had this weird issue with the AMP/REL mod. This was on the mod's second-to-latest update as well as its most recent update.

The issue occurred at the druid grove initial fight, the one with the adventurers being pursued by goblins. About halfway into the combat, enemies and allies alike all decided to flee. Including Wyll, the adventurers, and the goblins.

This broke the game's progression, as the gate of the grove wouldn't open, and zevlor was frozen in place unable to dialogue.

I reloaded to before the fight and the same thing happened again and again. I tried changing my amp/rel game mode down to normal from hard, I tried downgrading amp/rel to a previous version, but it broke every time.

But after removing amp/rel from the save, combat progressed normally and no one fled. So I know this is an issue with amp/rel. None of my other mods even influence combat ai behaviour.

I tried to look the issue up online but all I could find was people saying to check in the mod configuration menu or use the training ring. I looked through both and found no settings related to enemies fleeing.

This isn't my first time using this same mod load order either so I'm confused why it suddenly stopped working and I can't progress past this fight. This was my first time using hard mode, so I had assumed it was a bug with hard mode, but then it happened on normal mode too?

Anyone else have this issue?

Posted May 28, 2026, 5:08 PM UTC

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