what i think which characters needs a change the most and what it is
Moira:make it so that she still has the normal heal and damage orb but give her the option to use a new kind of orb that explodes on impact making enemies affected do less damage for 3 seconds but in turn her orb is put on a longer cooldown. or when she has her grasp on someone for an extended time make their cooldown recovery slower
reinhardt:shield bash as base kit, give him a new ability, "empowered shielding" as a new ability every 500 damage taken to his he gets a 15% move speed bonus to allow him to actually close in and instead of shield bash he gets a new major perk "fire strike cleave" enemies hit with fire strike get reduced healing for 2 seconds
ramattra:give him his stadium ability breakout to allow him to close in distance while in nemesis form , replace the nemsis form perk with a new one, when ramattra is in nemesis form he can now slam down on the ground giving a short stun, remove the vortex healing perk and instead he gets a new perk called "perfect block" where block is now on a resource kind of like dva matrix or hazards wall, but now there's a window where if you activate block within 0.5 seconds of an incoming projectile you mitigate 90% of the damage and it gets stored as kinetic energy which is released in a shockwave that slows as soon as you release the block
doomfist:bring back rising uppercut and put it on a shared cooldown with block, if you block that means both block and uppercut are on cooldown and vice versa so you can choose how you want fo play depending on who you are playing into.
d.va:make matrix have less resource or make it charge slower, it's too strong to have the recharge rate that it is at as of right or make bomb not give mech back if it kills no one so that it can't be used as an immediate second life and instead she has to do damage as baby d.va from afar before she can remech but she'll get a slight bit of extra ult charge for the remech in this phase, this will make her be less oppresive
sierra: remove tracking shot, replace it with a high damage shot (without insta killing) that allows her and her team to see the enemy through walls for a bit which i think will make her a bit more viable in higher ranks
ashe: less damage on dynamite
bastion: have him use ganymede (his bird) for recon and mark opponents which will give him more utility
brigitte:inspiring strike perk as base kit and give her, instead her new major perk allows as she takes damage to the shield she cooldown reduction for shield bash and for a little extra on the base kit her inspire gives 5% cooldown reduction for all people in it
cassidy:reduce silver bullet's damage
domina:decrease the amount of shield she gets from damage by just a little bit
genji: he gets 0.5 seconds of deflect upon using dragonblade so he's less vulnerable when doing so and if he hits someone with swift strike, give dragonblade a bleed effect (30 health over 1.5 seconds)
jetpack cat:make tether last for 10 seconds and you get and audio warning for when it's about to be over and it gets a cooldown that gets longer depending on how long you had someone on tether
hanzo:give him 2 sonic arrows and the scan lasts longer, he can't one shot just by his normal primary fire, he now has to hold down the bow draw for an extra one second before he can actually one shot, while holding the "perfect draw" he gets slightly slower and his bow has an audio and visual cue
widow: make it so when she's scoped down she emits a visual laser from the gun so instead of you only detecting her as soon as your teammates are dead you know where she is and it also gives her another purpose which allows the enemy to take different routes cause they know they'll get headshotted if they pass that area
junkrat:can tell his team where his trap is and can ping when and where an opponent is trapped in it
kiriko:no invulnerability on suzu
mei:shooting her primary fire at her feet gives her and her teammates 20% speed increase when walking on it and shattering ice wall now sends a spray of ice toward people standing too close which will do minor damage and slow them
mercy:put damage boost on a cooldown to get rid of the pocketing playstyle
orisa:make it so that javelin spin can stop early if it takes too much damage and it gets an extended cooldown if that happens
sojourn:less damage
sombra:hack now only lasts 0.5 seconds, just enough to interrupt ults but hacking enemies now gives her 15% increased fire rate and reload speed as long as she stays within 10 meters of the hacked person, or make it so she can only be invisible with extra speed for only 5 seconds instead of constantly
hammond:slam now pulls in all affected enemies (like a mini zarya grav) which allows him to help his teammates combo with him in ults like mei, pharah, etc. while adaptive shield is active any cc effects applied to nearby allies get reduced by 50% with that 50% being translated as damage to hammond himself, or when he slams down enemies get slowed for 3 seconds so that he has more kill potential
zarya:she no longer has two bubbles that she can use either for herself or her team, she has one for her team and one for herself so that she can't just pop bubble on herself twice and be unkillable for two long, and energy now decays at 3.5 points per second rather than 2
zenyatta:make float base kit and give him his flying kick from stadium a perk, and get rid of discordant repair and bring back the perk that did healing to orb of harmony targets depending on damage to enemies targeting by discord orb
what do you think and should i be part of the overwatch balance team?
Posted May 28, 2026, 5:10 PM UTC