realized my character looked weird because the boots were too small
not the proportions. not the textures. the boots. spent hours adjusting materials and tweaking the body before noticing the feet looked undersized compared to the rest of the silhouette. the second i scaled them up slightly the character suddenly felt grounded instead of toy-like. it's annoying how often modeling problems end up being proportion problems pretending to be something else. i found this stylized character on CGTrader recently and it reminded me of the same thing. nothing about the model was especially complex, but the proportions were handled well enough that everything felt intentional immediately
Posted May 29, 2026, 6:44 PM UTC
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