Has anyone experience with modifying Nuclear Sunset?

Fallout NV

Kind of a crazy statement I know and I havent fully played it yet but apperently it's made by the same people that made Uranium Fever and I had a lot of gripes with it after roughly playing it for +100 hours last year.

Apperently some of my gripes are now toggle-able including the removal of VATS and things like the fast travel costs and the awful wordle hacking minigame but there's still some stuff I couldnt find out yet.

The main thing I was curious about was to remove the hacking and lockpicking minigame and have it do a D20 roll instead based on skills. I "think" Uranium Fever had this option but it seems gone now. The minigames just start getting really annoying after so many hours.

I was also curious if it was possible to disable thirst and hunger now and bring back the vanilla encumbered amount because it seems to nerf these a bit too hard. My guess is that its absolute impossible since they're integral to the pack but Im still curious about the possibilities.

main reason being that in UF thirst and hunger ended up being more annoying than actually "immerssive" and would drain way too fast, atleast from my experience. Apperently there's now a softcore mode that didn't exist back then so maybe that solves it?

the last gripe I had but that I'm positive is 100% not possible to change in any way and form are the awful starting perkss that have a tiny positive and multiple gigantic drawbacks. I genuine really disliked them because they all felt absolute useless even on a highly specialized build. Did NS change these?

Posted May 29, 2026, 7:57 PM UTC

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