What should I know about GS before starting World?
I used to be a GS main back in 4U/G, but since then I've gone with LS for Rise and CB for Wilds.
I skipped World entirely when it was the newest game (lost interest in the franchise for a few years). LS in Rise is a different beast than I remember from the old games, focused almost entirely on invincibility frames and dedicated counterattack moves. CB in Wilds has felt largely familiar (except that I'm spending a lot of time holding down the focus button and spamming the wound-breaking move) but AFAIK every weapon went through big changes starting with World
When I last played, the GS playstyle was all about stacking Draw skills and hitting the monster's weakspots with huge charged draw attacks. You could practically ignore the rest of the moveset -- just draw, sheathe, reposition, and draw again. I imagine with the hunter becoming way more agile in the new games, this simple style doesn't work anymore.
What changed and how should I adjust if I want to main GS in World?
Posted Jun 1, 2026, 10:29 AM UTC