SURVIVE! A Quick 'Cheat Sheet" on Infantry Survival Stat Bonuses from Veterancy (2.4.2)
I wanted to discuss something related to Havoc's video, specifically where infantry have too many survivability "crutches" that stack together, to the point cover and flanking become useless, and blobbing becomes mandatory. He did suggest to tone down such stats.
But before doing that, I need to prepare the groundwork for everyone to easily catch-up, or better yet, deepen their understanding on the discussed topic.
So, what are the said "crutches"? Those are:
- Harder to Hit (HtH)
- Health Increase (HP)
- Damage Reduction (DR)
So, if you find <Insert Annoying Unit Here> such a bitch to kill (especially when vetted), now you know!
Before we proceed, stat bonuses (as far as DR is concerned) are most likely (if not definitely) multiplicative, and not additive. Otherwise, that Vet 2 Foot Guard w/ Infantry Training hiding in cover would have a whopping 100% HtH(!), which is not possible!
(20%+20%+10%+50%=100%)
The plausibly correct calculation is (1-20%)*(1-20%)*(1-10%)*(1-50%) = 28.8% chance to hit.
If anyone can do a better test or provide better calculations, please do.
So here it is, a quick "cheat sheet" on the survival stat bonuses from veterancy of every infantry of every faction:
USF
| Units | Vet 0 | Vet 1 | Vet 2 | Vet 3 |
|---|---|---|---|---|
| Scouts (& Variants) | - | +10% HtH | - | +20 HP |
| Engineers (& Assault) | - | +15% HtH | - | +20 HP |
| Captain | - | +20% HtH | - | +20 HP |
| Riflemen | - | +10% HtH | - | +15 HP, +20% HtH |
| Bazookamen | - | +15 HP | - | +15 HP |
| Sniper | - | +15% HtH | - | +80 HP |
| Paras | - | +15% HtH | +20% DR | +20 HP |
| Frenchies | - | +10% HtH | - | +15 HP, +15% HtH |
| Rangers | - | +15% HtH | +20% HtH | +20% DR, +35% SR* |
| Partisans | - | +10% HtH | - | +20 HP |
| SSF | - | +15% HtH | - | +20 HP |
* Suppression Resistance
Survival Training (costs 150 MP, 40 F) from the ISC provides +10 HP to ALL USF INFANTRY UNITS!
UKF
| Units | Vet 0 | Vet 1 | Vet 2 | Vet 3 |
|---|---|---|---|---|
| Sappers | +25% DR* | +15% HtH | +20% HtH | +1 Squad Member |
| Tommies | - | +10% HtH | - | +15 HP, +15% HtH |
| Foot Guards | - | +20% HtH | +20% HtH | +15 HP |
| Aussies | - | +10% HtH | +15% HtH | +20 HP |
| Commandos (& Support) | - | +15% HtH | - | +20 HP |
| Canucks | - | +15% HtH | +20% DR | +15 HP |
| Gurkhas | - | +15% HtH | - | +20 HP |
| Poles | - | +20% HtH | - | +20 HP |
| SSB | - | +15% HtH | - | +20 HP |
| SSB Sniper | - | +15% HtH | - | +50 HP |
*when upgraded to Demo Sappers from the Canadian Shock BG
Infantry Training (costs 200 MP, 30 F) provides +10% HtH TO ALL UKF INFANTRY!
WM
| Units | Vet 0 | Vet 1 | Vet 2 | Vet 3 |
|---|---|---|---|---|
| Pios (& Sturm) | - | +15% HtH | - | +20 HP |
| Grens | - | +10% HtH | - | +20 HP |
| Grens w/ Assault | - | +10% HtH | +25% HtH* | +20 HP |
| Jägers | - | - | +15% HtH | +20 HP |
| PGrens | - | +20% HtH | +20% HtH | +15 HP |
| Stoß | +15% DR | - | +20% HtH | +20 HP |
| Coastals | - | +10% HtH | +1 Squad Membeer | +10 HP, +15% HtH |
| Arty Wiz | - | - | +20% HtH | +20 HP |
| FallsPios | - | +15% HtH | - | +20 HP |
| FallsJägers | - | +15% HtH | - | +20 HP |
*exchanging +25% recharge speed
Officer Quarters for each structure, provides Vet 1 (where +%HtH are gained) to their respective units.
DAK
| Units | Vet 0 | Vet 1 | Vet 2 | Vet 3 |
|---|---|---|---|---|
| PzPios | - | +15% HtH | - | +25 HP |
| PalmGrens | - | +10% HtH | - | +15 HP, +15% HtH |
| AssGrens | - | +15% HtH | +20% HtH | +15 HP |
| PzJägers | - | +15 HP | - | +15 HP |
| Bersas | - | +10% HtH | - | +20 HP |
| Guastas | +25% DR | +15% HtH | +20% HtH | +25 HP |
| KMariners* | - | +15% HtH | +25% HtH | +25 HP |
* gets +10% HtH from StG44 upgrade
Veteran Squad Leaders (costs 125 MP, 25F, exclusive choice) provides +10% TO ALL DAK INFANTRY UNITS!
As for team weapons, all of them share the same survival stat bonuses (except the M1919 & M2HB MGs):
| Units | Vet 0 | Vet 1 | Vet 2 | Vet 3 |
|---|---|---|---|---|
| MGs | - | +10 HP | - | +20% DR |
| M1919 & M2HB | +20% HtH* | +10 HP, +25% HtH** | - | +30% DR |
| Mortars & Pack Howi | - | - | - | +20% DR |
| AT Gun | - | +15 HP | - | +20% DR |
*from Defensive Set-Up ability
** from Improved Defensive Setup (replaces the original)
So, what did we learn?
-
Mainlines gain+10% HtH, and, except for Grens, get another +%HtH and +HP at Vet 3.
-
3-4 Man squads usually gain +15% HtH.
-
Assaults usually gain +15% to +20% HtH, and another +%HtH at Vet 2.
-
Majority of Call-ins (except Bersas, Coastals, & Partisans) gain +15% HtH.
-
Elites (Foot Guards, Poles, Stoß) gain+20% HtH.
-
Guastas, Stoß, and Demo Sappers have +%DR by default.
-
Paras and Canucks gain +20% DR at Vet 2, while Rangers gain it at Vet 3.
Did I miss anything or made a mistake? Please do correct me and thanks in advance.
References:
https://coh3stats.com/
CheatCommandsMod by Janne 252
Test Range by WhiteFlashReborn
Posted Jun 1, 2026, 5:32 PM UTC