Recommended approach for quick prototypes

Question

It's extremely hard for me to develop a game in Unity due to the heavy tooling factor. Every tutorial is something new, every step is a new screen or material or approach. To be honest it's overwhelming for me. Instead of creating I'm stuck with the tooling.

There must be better way. What would you recommend for quick prototypes?

Posted Jun 2, 2026, 1:02 PM UTC

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