Why does every unit have to do everything these days?
While I'm pretty happy with Mortenax blade, I'm really starting to take issue with how hoyo has been designing characters for a while now. It feels like every new unit needs to do everything, every new unit is a main DPS sub DPS team wide amper with crit traces and does everything now. Paths don't matter anymore (why does Nihility Blade create a zone that gives damage%? Or Ashveil give team wide buffs as a hunt?)
Amplifier units need to have crit in traces for some reason (Yao Guang, EMC, Cipher, Cerydra). It makes sense sometimes like for Cyrene and Tribbie, but it feels so boring. Players like big numbers and crit ig
Every DPS has to have some sort of team wide buffing that used to be for Harmony (Ashveil, Blade), it feels so shoehorned in and artificial (Like Anaxa's erudition trace, or Nihility for Ult damage with Blade and Archeron, like seriously?) They're just outright saying use this specific named character for this buff.
Every unit needs a charging mechanic that is funneled by another unit, like follow up attacks to get your ultimate or this other thing, always reliant on your team to reach max potential. It's like giving us a square hole problem and a square to put it in, don't you want to use your shiny Cyrene with Chrysos Heirs? Except Cyrene spells it out, but functionally every unit is tied to having another and it's so boring and look at this crazy synergy we made between them wow they're spamming so many more ultimates now. Don't you like seeing the same animation but more often? Get the teammate that funnels this other teamate
It's like there's so little units that I can get excited about as a standalone character that's not part of a package deal, and barely any unique identity between units. Everyone amps and does damage and gets funneled by another specific unit.
Posted Jun 3, 2026, 1:35 AM UTC