"Ti:V" 1 Versus 1 --  rule modifications to adapt Twilight Imperium (##Base Game!!!) for a two-player competitive format//

Homebrew

The goal is to alter as little as possible while REDUXING the current design ot function as a SIMPLEST form of ti, fewest players, no expansion content (omega updates and suh as u please haha it's all homebrew anyway) Thanks for reading! and yes it's fun and quick and feels a lot like normal ti strategically, if not in "epic space opera of all-day negotiations and plans and alliances/betrayals.... muahahahaT! Like, it's the "my little ti:versus"

(Promissory notes are not used.)

* Each player drafts 3 Strategy Cards per round.

* All faction abilities are ignored; faction techs are removed. 
* The secret objective [Adapt New Strategies; Status] "Own two faction technologies" is treated as: "Own the fewest technologies."
* All flagships are 8$, 7**, 1M, 3cap. Sustain Damage, "Your units in adjacent systems receive + to all defensive combat rolls."

* Commodities are standardized to a value of 4 for all players.

* Owned commodities may be spent as influence during the agenda phase (i.e. used to cast 'votes')

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* A slight reduction in the plastic unit limit to align with the scale of the two-player board, specifically:

(unchanged) 1 Flagship, 2 Warsuns, 3 Docks, 4 Carriers, 5 Dreads, 6 PDS, 8 Cruisers...

- REMOVING 1 Destroyer (8>>7)

- REMOVING 1 Fighter [squadron] (10>>9) 

- REMOVING 2 Infantry [squadrons] (12>>10)

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The map is pre-determined: 

28 20 19 30 23 24 39 44 22 34 26 37 40 45 21 27 25 31 0 0 0 0 0 49 0 0 0 0 0 0 0 0 50

Home Systems:

'balanced' L1 (5/0) + Barony (4/0 , 2/1) 

-OR-

'equal' Sol (4/2) + Cruess (4/2) [use Gate tile with 'Cruess' planet card]

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*Recommend removing any agendas that sound unfun; adding (or replacing part-whole deck with) these CUSTOM agenda cards: 

Directive | Elect Player - gain 2 fleet tokens from supply. 

Directive | Elect Player - gain 4 trade goods from supply.

Directive | Elect Player - place up to 2 PDS on a planet you control.

Directive | Elect Player - place either 3 infantry /or 3 fighters with one of their [matching] unit(s). 

Directive | For: Flagships gain AFB 6(x3) Against: Flagship lose all written abilities.

Law | For: players do not place command tokens when retreating. Against: no effect

Law | Elect Planet | at any time, a player with units on this planet may give 1 owned commodity to another player to receive 2 trade goods from the supply.  

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Pax Magnifica and Bellawesome!!! :) -Prisonerofrex

Posted Jun 3, 2026, 1:44 AM UTC

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