"Ti:V" 1 Versus 1 -- rule modifications to adapt Twilight Imperium (##Base Game!!!) for a two-player competitive format//
The goal is to alter as little as possible while REDUXING the current design ot function as a SIMPLEST form of ti, fewest players, no expansion content (omega updates and suh as u please haha it's all homebrew anyway) Thanks for reading! and yes it's fun and quick and feels a lot like normal ti strategically, if not in "epic space opera of all-day negotiations and plans and alliances/betrayals.... muahahahaT! Like, it's the "my little ti:versus"
(Promissory notes are not used.)
* Each player drafts 3 Strategy Cards per round.
* All faction abilities are ignored; faction techs are removed.
* The secret objective [Adapt New Strategies; Status] "Own two faction technologies" is treated as: "Own the fewest technologies."
* All flagships are 8$, 7**, 1M, 3cap. Sustain Damage, "Your units in adjacent systems receive + to all defensive combat rolls."
* Commodities are standardized to a value of 4 for all players.
* Owned commodities may be spent as influence during the agenda phase (i.e. used to cast 'votes')
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* A slight reduction in the plastic unit limit to align with the scale of the two-player board, specifically:
(unchanged) 1 Flagship, 2 Warsuns, 3 Docks, 4 Carriers, 5 Dreads, 6 PDS, 8 Cruisers...
- REMOVING 1 Destroyer (8>>7)
- REMOVING 1 Fighter [squadron] (10>>9)
- REMOVING 2 Infantry [squadrons] (12>>10)
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The map is pre-determined:
28 20 19 30 23 24 39 44 22 34 26 37 40 45 21 27 25 31 0 0 0 0 0 49 0 0 0 0 0 0 0 0 50
Home Systems:
'balanced' L1 (5/0) + Barony (4/0 , 2/1)
-OR-
'equal' Sol (4/2) + Cruess (4/2) [use Gate tile with 'Cruess' planet card]
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*Recommend removing any agendas that sound unfun; adding (or replacing part-whole deck with) these CUSTOM agenda cards:
Directive | Elect Player - gain 2 fleet tokens from supply.
Directive | Elect Player - gain 4 trade goods from supply.
Directive | Elect Player - place up to 2 PDS on a planet you control.
Directive | Elect Player - place either 3 infantry /or 3 fighters with one of their [matching] unit(s).
Directive | For: Flagships gain AFB 6(x3) Against: Flagship lose all written abilities.
Law | For: players do not place command tokens when retreating. Against: no effect
Law | Elect Planet | at any time, a player with units on this planet may give 1 owned commodity to another player to receive 2 trade goods from the supply.
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Pax Magnifica and Bellawesome!!! :) -Prisonerofrex
Posted Jun 3, 2026, 1:44 AM UTC