Help choosing name for moves/attacks for my programming-inspired monster tamer
Hi! English isn't my first language, so I'd really appreciate a native speaker's ear on this.
I'm making a monster tamer where the creatures are literally living programs (holographic lifeforms projected by their summoner, but with real physical bodies and real elemental powers). Because of that, I'd like the term for what they "do" in battle to sound tech/programming-related.
Two words don't work for me:
- "Move" overlaps with movement (my creatures also walk/reposition).
- "Attack" is too narrow — it doesn't fit defensive / buff / debuff / healing actions.
So I'm looking for something more programming-flavored. Which of these sounds most natural to a native speaker, and is the verb idiomatic?
- Function/Functions (Call) | My favorite by meaning, but clashes badly with code (everything is a "function")
- Algorithm/Algorithms (Run/Execute) | Lore-accurate, but maybe too long to say out loud?
- Script/Scripts (Run/Execute) | Very thematic, but clashes with my engine (it uses "Script" everywhere)
- Command/Commands (Issue/Execute) | Fits the summoner giving orders, but feels odd for a self-heal/buff
- Instruction/Instructions (Execute) | Very low-level (a single CPU instruction), maybe too granular?
- Protocol/Protocols (Execute/Run) | Clean, covers offense and defense
- Routine/Routines (Run) | Software subroutine vibe, short
- Subroutine/Subroutines (Call/Run) | Same idea but maybe too long
- Operation/Operations, "Op" (Execute/Run) | Snappy, "Op" is short
- Procedure/Procedures, "Proc" (Run/Execute) | Bonus: "proc" is already gamer slang for a triggered effect
- Directive/Directives (Issue/Execute) | AI / willful-machine tone
- Process/Processes (Run) | Works, but feels generic / overloaded
- Task/Tasks (Run/Execute) | Clean but a bit plain
Which one would you naturally say? And does "Execute a Protocol" / "Run a Routine" sound right, or is there a better verb? Thanks a lot in advance!
Posted Jun 3, 2026, 11:48 AM UTC
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