Monetization Idea
We need more content, bug fixes, etc etc
The devs need more money to do it.
So why can't they implement a TF2-style economy, where player-crafted items are being traded? Rhe devs could make a small amount from each trade. Of course the items would have to be created in a balanced sandbox or be cosmetic only, but it works in TF2; and if the devs have time to work in motherfucking *fishing* , they can surely do this.
Posted Jun 3, 2026, 1:17 PM UTC
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