r/3Dmodeling•
Old-Ruin2346

How to make game-ready topology for meshes like that?

Questions & Discussion

I've studied today how to make retopology from HP to LP, but approach which author ideally fit flat surfaces. I've understood that and used it, but when I met this, don't really know what to do. Maybe someone can help me and give advice how to make game-ready topology for curve meshes like this

https://preview.redd.it/69dfpbtjn55h1.png?width=2559&format=png&auto=webp&s=aa47359ca3e3b1698470898c36eb8500980fbb23

Posted Jun 3, 2026, 11:49 PM UTC

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