My favorite moment of our campaign so far (Seagrow Caves)
I am a very new DM, and this is my second time running this module (though my first group didn’t finish). The group of players I have now bring so much spirit to the game, and something very silly happened in the Seagrow Caves I just want to share.
Early on, we lost our cleric PC. So, the players recruited a Kobold (Mumpo to be exact) as a new cleric. It was a fun time convincing him to do so, but they had a blast befriending him.
We get to the fume drakes in the caves. The party decided to send Mumpo in alone to talk to the drakes since they all speak draconic, and convince them to be chill. I made the DC 18, which I maybe should have made higher, but I kinda was down for the silliness. Mumpo rolled a 19 on the die, and had a +4 from Guidance, and a -1 to persuasion, so he actually got a 22. Even if I had made the DC 20, he would have passed. It was fate that he bro down with the fume drakes.
We had to end the session basically right after this, so they haven’t broken the crystal. I’m debating what to do with the two fume drakes in the crystal. The fire snake will be hostile regardless, but I’m thinking another check will have to convince the other fume drakes.
Just thought I’d share the whimsy, and enjoy that you never know what silly players will do!
Posted Jun 3, 2026, 11:50 PM UTC