[Spoiler] They used Unity assassinations animation on the remake
I thing having Unity assassinations animation on Black Flag Resynced is a smart move.
Unity being the title that came right after the original Black Flag turns the use of their animations is quite attractive for both the development crew and the fans.
And here's the main thing:
Unity debuted the mechanic all fans, and i really mean ALL FANS wanted until then, the ability to crouch, making the stealth much more immersive. Which in the gameplays in the early announcement demos "showed" Ed crouching outside bushes, but never actually implemented.
Ik that currently it's a given to be able to crouch, but at the time, how many times we got nervous of passing from one bush to another and needed to run to avoid being spotted.
Not to mention the mechanic of hiding behind a corner while crouching. I wonder how the animation for assassination on the corners will be, will it be the same as in Unity or the same one of the AC3,4BF/FC, Liberation and Rogue? If the latter that'd be cool, a touch of homage to the saga and gameplay Black Flag is originally from.
Although i do thing they should not use some of the animations so it can still gives Ed the vibes of someone who wasn't trained in the Assassin's killing skills, specially the high profile ones.
Posted Jun 4, 2026, 12:49 AM UTC