Anyone else noticed a repeating pattern in the recent games?

Tell me if this sounds familiar :

  • Open world/Simi open world.
  • RPG elements.
  • Collectables.
  • A side character that heroically dies or betrayed.
  • Dialogue options that don't really change anything or effect the story at all.
  • An ending with few loose parts that suggests there might be more to it.

It feels like they don't bother making something memorable and stands out, they want to make a generic game following a step by step spreadsheet.

I know I know they are a handful of amazing unique games out there but the 1/2 of the AAA games out there feel that way.

Posted Jun 5, 2026, 4:47 AM UTC

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