Anyone else noticed a repeating pattern in the recent games?
Tell me if this sounds familiar :
- Open world/Simi open world.
- RPG elements.
- Collectables.
- A side character that heroically dies or betrayed.
- Dialogue options that don't really change anything or effect the story at all.
- An ending with few loose parts that suggests there might be more to it.
It feels like they don't bother making something memorable and stands out, they want to make a generic game following a step by step spreadsheet.
I know I know they are a handful of amazing unique games out there but the 1/2 of the AAA games out there feel that way.
Posted Jun 5, 2026, 4:47 AM UTC
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