I just found out why wargame maps look the way they do
Posted Dec 29, 2013, 8:30 PM UTC
Posted Dec 29, 2013, 8:30 PM UTC
Many of the maps are designed based on real terrain. Unfortunately that does not help tourney map balance.
Compare.
More tournament worthy maps in WG:RD please.
If Eugen released a/the map editor the community could do it themselves...
They would also need to add an effective way for everyone to download them through the games interface like WC3 has.
Even if not, Eugen could just run competitions and / or bundle the best ones into the game via patches or steam DLC.
Steam workshop?
because that's how fields look irl?
In the US, most fields will be a square with a circle in the middle for spinning irrigation.
In Asia, rice paddys dominate and look nothing like that.
More importantly the majority of Eastern Europe.
The game is set in Scandinavia.
Wargame: European Escalation is is Eastern Europe.
Wargame: European Escalation is set (mostly) in Germany. :D
Yes - Rural areas in Asia and the US look very different from this image.
I had simply assumed that the lines of trees and winding paths were chosen for balance, but I guess it's based on reality.
Europe is balls old.
In Europe, a hundred miles is a long distance, in the US, a hundred years is a long time.
[deleted]
Have you ever been in a plane?
Or- gone anywhere rural?
The way rural areas look in the United States is quite different, so if you aren't familiar with what rural parts of Europe look like, it can be quite confusing.
Aye, very true. My comment was simply jest!
I have, over much of the United States and many places in Asia. Rural areas in both are quite jarringly different.
Europe looks like this across the board. I live in Britain, and aside from different roads/farming gear, the countryside looks pretty identical from the air. Fields are split by hedgerows to form odd shaped squares, and it's commonly described as a patchwerk quilt from above.