Inumaki Concept (would have visual but they've all been deleted)!

Suggestion

Inumaki Concept:

Style: Zoner

Health: 75

Base Only

Moveset Name: Cursed Speech

The moveset name has a 25% chance to pick between 2 off Inumaki's safe words like Tuna Mayo, Bonito Flakes, or just merge it with the name "Cursed Speech" to create Cursed Mayo, Tuna Speech and so on.

Passive: Speech Capacity-The starter amount if 65

Uses the brute force circular wind VFXs as a base for most of the moves

  1. Don't move/Sleep (17 second cooldown)

The move it self shifts between Sleep and Don't move after every use

Don't Move: Just like the version we already have in the game but with Inumaki's voice line, it freezes the opponent for 5 seconds and takes away 2 from the Speech Capacity bar, if the move is used on an awakened opponent it takes away 4

Sleep: Does fall damage, ragdolls the opponent for 5 seconds and takes away 2 from the Speech Capacity bar, if the move is used on an awakened opponent it takes away 4

  1. Get Twisted (15 second cooldown)

Lifts the target up and twists their head torso and limbs around doing base 16 damage, staggering them (with the added bonus of tripping them if they dash) and temporarily disabling there block (it does tick damage based on whether the opponent is attempting to do an action with in this staggered state, taking away 2 hp each time).

Side effect: It takes away 10 from the speech capacity bar, 15 if the opponent is already awakened

  1. Run away (14 second cooldown)

The user can hold this move to aim up and down while moving, this move forces the target(s) to follow a set path depending on the users positioning, it has 45% chance (if they come across a more bumpy surface the chance will get raised to 60%, if they bump into anything or stop touching the ground for a significant amount of time the chance gets raised to 100%) to trip the target dealing 10 damage at base (15 if the target hits a solid wall) this damage doubles by 5 depending on how long it takes for the opponent to hit the ground with the added factor of how fast it takes to make it feel more impactful, if the target hasn't tripped they lose all there momentum for 3 seconds and are slowed

Side effect: It takes away 4 from the speech capacity bar, 8 if the opponent is already awakened

  1. Plummet (16 second cooldown)

The target(s) are crushed and lose 25 hp

Side effect: It takes 15 from the speech capacity bar, 20 if the opponent is already awakened

If the bar reaches zero or goes into the negatives the user takes damage and coughs up blood and is stunned for 1 second, this effect is amplified by how deep into the negatives the number is in.

R special: Throat Medicine (15 second cooldown)

Pretty self explanatory, the user starts with 10 coins (that can't be used for anything else but this), it cost 5 coin to use buy the throat medicine, the coins are earned passively as you earn kills and deal a significant amount damage to your opponent (kills give you 5 coins, getting your enemy to half gives you 2).

The throat medicine refreshes your speech capacity bar and heals you by 7.5 hp, overuse of this medicine causes you to cough up blood and take 7.5 damage.

Awakening: BLAST AWAY

Variant 1: If the speech capacity bar is above 0, the users AOE is significantly increased and the target is launched far away taking 60 base damage and "trip"/fall damage. The user will then fall to the ground taking trip damage while coughing up blood (depending on if the SCB is put in the negatives).

Variant 2: If the speech capacity bar is below the 0, the users walks a forward a couple of steps staggering a bit AOE is the same as variant 1, the target is launched farther away compared to variant 1, taking 80 base damage and "trip" damage. The user will then fall to the ground taking trip damage while coughing up blood.

Side effect: takes 45 away from the speech capacity bar, 65 if the opponent is already awakened.

M1 Gimmick (since Inumaki never actually thrown a single punch)

2 regular kick m1s and the last one pushes your opponent back and stuns them for 0.4 seconds, if the user kicks someone from behind the target will get stunned for 0.2 seconds longer

If the target is already rag-dolled Inumaki will preform a stomp that does 18.7 damage and blurs the opponent's screen and stuns them for 0.3 seconds longer

Cool little chat gimmick: If you type something in chat that's close to one of your currently available moves the move will activate.

Posted Jun 7, 2026, 4:45 AM UTC

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