Issue with enhanced input actions triggering twice
I'm working on the open/close logic of my inventory ui using common ui.
On my player bp an input action (tab key) pushes the inventory layout to a common activatable widget stack.
In the inventory widget, I have enabled "back handler" using a generic input action also mapped to the tab key.
It all works fine if I press and release the key quickly. But if I hold it down while the inventory is open, the inventory closes and then opens again due to input being handed from the menu back to the game.
Is there a way to solve this, apart from setting the widget input mode to "all" and handling the logic on my player?
Posted Jun 8, 2026, 4:49 AM UTC
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