new things I would love to see

Discussion

- make filters and storage capacity for windtraps match storage for power.
aka let me fill them up so that power duration matches windstill duration.

- please make them ( windtraps) stop using filters if water capacity is full.

- REAL dune cisterns...(aka pools) with liquid showing that matches fill level.
can only be build on ground level or foundation structures and watersealed environments.
thats the REAL endgame build piece...

- make the size of containers match actually liquid volumetrics.

I have a garden barrel on my balcony that contains more water than these huge structures I build in dune. (seriously....the biggest cistern we have holds 100 litres ? and its MASSIVE... how does this reflect its size ?)

- water circuits or a dedicated container not part of the base circuit
I want to be able to make water available in my DD Base for anyone that needs it without having to make the complete base public.

- renaming of circuits .
I know we only have 8 available, but let us rename them anyways.

- output circuits by products

meaning e.g. silicone blocks and cobalt paste and stravidium go to another output circuit compared to lubricants and powercells.

spice melange goes into a different container compared to residue.
let us efficiently clean up and streamline our productions please.

- building materials dont drop on ground but go in containers that contain the same type of material (or per circuit)
its super annyoing and makes it unfun to take on large reconstruction projects

- quick-build mechanic ( like the drag mechanic in windrose)
it makes building larger structures a joy and speeds things up tremendously. its the same game engine ... so adaption shouldnt be too hard now, would it ?

Posted Jun 8, 2026, 4:55 AM UTC

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