Bounties
The trickle of upgrade chips has left a lot of players wondering how long they will have to grind to fill their Droidex. I offer a possible solution that should result in some fun relaxing games with a little more payoff.
Each lobby will have a bounty that will last for 10 minutes. The bounty will be placed on a random player. If the player is eliminated then a new bounty will spawn and the player who “collects” the bounty will be rewarded 100 upgrade chips. If the player is able to ride out the bounty without being eliminated then they are rewarded chips.
During the bounty period if a player has a bounty placed on them base shields deactivate.
Just a thought that may make things a little more interesting.
Posted Jun 8, 2026, 5:00 AM UTC
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