It is insane how differently a match goes between desync and not

After-Action Report (Bug Reports & Feedback)

Played a match with little desync the other day. My patriots + C-RAM support were resilient against SEAD, able to successfully limit the enemy cruise missile strikes, and I was able to coordinate an effective ground attack to decisively win.

Do the EXACT same set up next match, and enemy SEAD is like "what counters?" CRAMs and Patriot all die within a minute of being deployed to SEAD

Proceed to get absolutely demolished by cruise missiles the rest of the match

Posted Jun 8, 2026, 4:33 PM UTC

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