Let’s try cooking some combos
Detachment points are out
Here’s the link if you want to check for yourself:
All out best detachments are 3 DP, not surprising but still almost hope the angelic inheritors was gonna be 2 since it’s the least played competitively.
So what does this mean? Unless we can find the secret sauce of mixing different detachment, liberator seems to be the winner of 11th as of now. Why do I say this? Well with the change to battleshock, you stay battleshocked even if over half strenght, so you either run more chaplains or take a chance on the battleshock to hope after using limb for limb that you are fine.
The first combo I see is angelic host and encarmine spear. So at least you can uppy downy and fallback and charge. This forces a focus on jump pack but we already like that style so not too forced.
The other is wrath of the doom and lost brethren. Again no doom keyword added. So at least that works together to get the death company to below starting strength with the advance and charge. I’d say that probably makes the on foot death company playable since they have sustained 1 when below starting strength.
The biggest problem is because our highest strength attacks is 6 with lance or a few power fist in death company. So losing the +2A and +1A is rough and the other thing is, a high volume of attack is generally better then a very big single hit. Because we have ways to get either lance,+1 to wound or lethal hits. We can more easily punch up but if you don’t have enough attacks you’ll never kill.
Theres then the mixing with space marine detachments but that’s gonna take too long so for later or others to do.
Posted Jun 8, 2026, 4:34 PM UTC