Feedback on my drawing game idea: art challenges + progression system

Basic Idea

Hi everyone,

I'm a beginner game developer working on my first project in Godot, and I'd love some feedback on the core idea.

The game is centered around drawing and improving as an artist through challenges and progression.

Core Gameplay Loop

Explore areas and gather art materials.

Accept drawing challenges.

Study a reference image.

Recreate the image within a time limit.

Submit your drawing.

Receive a score based on accuracy.

Earn rewards and unlock new tools, areas, and challenges.

Planned Features

Drawing canvas with basic tools

Timed reference-copying challenges

Resource gathering for progression

Tool upgrades (better brushes, palettes, etc.)

Different difficulty tiers

NPC commissions and requests

Additional Modes I'm Considering

Memory Mode (reference disappears after a few seconds)

Speed Sketch Mode (very short timer, higher rewards)

Daily Challenges

Boss Challenges with complex artwork

Story mode with card battles

Questions

Does this gameplay loop sound fun or repetitive?

What would keep you motivated to continue playing?

Would you prefer progression through unlocks, story, cosmetics, or something else?

Are there any drawing games that you think do something similar well?

What feature would make you interested in trying this game?

I'm currently building a simple prototype first (drawing canvas + timer + reference image) before adding more systems. Since i have no experience or knowledge of godot coding, a help would be appreciated. This game was made for aspiring artists to increase their skills about art.

Any feedback is appreciated. Thanks!

Posted Jun 8, 2026, 4:34 PM UTC

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