Feedback on my drawing game idea: art challenges + progression system
Hi everyone,
I'm a beginner game developer working on my first project in Godot, and I'd love some feedback on the core idea.
The game is centered around drawing and improving as an artist through challenges and progression.
Core Gameplay Loop
Explore areas and gather art materials.
Accept drawing challenges.
Study a reference image.
Recreate the image within a time limit.
Submit your drawing.
Receive a score based on accuracy.
Earn rewards and unlock new tools, areas, and challenges.
Planned Features
Drawing canvas with basic tools
Timed reference-copying challenges
Resource gathering for progression
Tool upgrades (better brushes, palettes, etc.)
Different difficulty tiers
NPC commissions and requests
Additional Modes I'm Considering
Memory Mode (reference disappears after a few seconds)
Speed Sketch Mode (very short timer, higher rewards)
Daily Challenges
Boss Challenges with complex artwork
Story mode with card battles
Questions
Does this gameplay loop sound fun or repetitive?
What would keep you motivated to continue playing?
Would you prefer progression through unlocks, story, cosmetics, or something else?
Are there any drawing games that you think do something similar well?
What feature would make you interested in trying this game?
I'm currently building a simple prototype first (drawing canvas + timer + reference image) before adding more systems. Since i have no experience or knowledge of godot coding, a help would be appreciated. This game was made for aspiring artists to increase their skills about art.
Any feedback is appreciated. Thanks!
Posted Jun 8, 2026, 4:34 PM UTC