Grab and Combo mechanics.

Discussion

How would you guys feel about a grab mechanic?

Let's say, if you initiate a grab (same range as light melee), the opponent needs to press the grab button within a short window. If they try to dodge or parry instead, they get grabbed.

When grabbed, you have a couple of options: throw in a direction (throw range is the same as a regular dodge) or use light melee. Characters could have special interactions when light meleeing during a grab.

One easy way to always escape a grab is by light or heavy meleeing.

This would greatly increase the mind games around melee while adding depth and outplay potential.

Another idea I'd love to see implemented is a 2 or 3-hit combo system. Think Light > Heavy and Light > Light > Heavy, with special effects if the combo lands.

Deadlock has the potential to be the best MOBA and fighting game out there.

Posted Jun 8, 2026, 4:47 PM UTC

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