List of requests for next patch/next iteration of FS - From a sim racer
Moving to FS25 has been a joy from my typical sim racing hobby (iracing). Note I'm still a new player (less than 2 months in).
I am running farming simulator on triple screen sim rig, fanatec wheel, button box, shifter, motion platform, vibration device, sometimes VR, and now a farm stick. It's fantastic and I can spend hours in it.
Here are a few things that should work better, and the reason I think Giants should prioritise this stuff is I think more people from the racing community would move over, more people would buy peripherals for it, and Giants would get better online content from people with high end sim rigs which would in turn drive sales of the game.
I've ranked in order of my personal priority...
#1 - Proper triple screen support - currently there is no adjustment for screen angles or view distance and this causes severe warping on outer monitors. It's usable (barely) but could be SO much better with this fix.
#2 - Fix Force feedback - Have mucked around with the settings that exist and a few hacks to XML, but nothing works - this should be a priority to draw more wheel owners in. Not sure if this is a Fanatec thing or a game thing but I get nothing and this should just work.
#3 - Better interface for managing devices and keybinds etc - rather than scrolling sideways through multiple devices (e.g. KB, mouse, wheel, button box, pedals, shifter, joystick etc) - Just have one column and note the device next to the mapping. It's confusing scrolling in 2 dimensions to find where things are setup.)
#4 - Better support for tablets and in cabin screens - My dream here would be I could stream a reversing camera to an external tablet via simhub or in game, or replicate in cabin screens from the vehicle on my tablet
#5 - Add VR support - No current option here but this game would rock in proper VR, nice to have.
#6 - Add Support for vibration (e.g. buttkickers) - Need the ability here to send the sound through a second sound device for vibration sounds as a baseline, stretch goal here is a dedicate LFE channel for vibration feedback where you can choose what game signals get sent (e.g. choosing whether a harvesters vibrations get sent or not)
#7 - Refine Motion support - this works (I assume streaming telemetry to the motion platform), but currently my rig reflects the motion of the vehicle not the seat in the cabin. Not sure how to phrase this better.
Hopefully someone sees my list!
Posted Jun 8, 2026, 10:17 PM UTC