Pokémon GO + Monopoly GO + Roblox + Web3 economic system
Building a Dual-World MMORPG Where Players Create the Economy
I'm currently developing JumpDAO, a location-based MMORPG that combines two connected worlds:
🌍 GPS World (Reality Layer)
Players physically travel to real-world locations to:
- Find hidden treasures
- Collect resources
- Unlock clues
- Harvest Money Trees
- Enter dungeons
- Build shops
Being physically present matters.
GPS mode acts as proof of presence.
⚡ Jump World (Virtual Exploration Layer)
Players can instantly jump between worlds created by other players.
Instead of traveling physically, players can explore:
- Player-owned shops
- Player farms
- Hidden treasure networks
- Dungeons
- Community hubs
Every jump costs resources and contributes to the player economy.
🏪 Player Shops Are More Than Shops
In JumpDAO, shops are:
- Portals
- Marketplaces
- Social hubs
- Revenue-generating assets
Players pay entry fees when warping to shops.
Popular shops earn more income and rise in global rankings.
💰 Money Tree Farming
Players can plant and grow Money Trees.
Trees grow through:
- Real-world visits
- Resource investment
- Community interaction
The most successful farms become destinations for other players.
🗺 Treasure Hunt & Hide
Players can:
- Hide treasures anywhere in the world
- Create clue chains
- Reward explorers
- Build regional treasure networks
Treasure hunters must physically visit locations to claim rewards.
⚔ Dungeons & Monsters
The world contains:
- Zombies
- Trolls
- Knights
- Dragons
Players can battle monsters, collect loot, and compete for rare rewards.
🔥 Core Philosophy
Most location-based games create content for players.
JumpDAO allows players to create the world itself.
Players create:
- Shops
- Treasures
- Farms
- Destinations
- Local economies
The goal is to build a persistent global world where exploration, ownership, and player-driven economies all connect together.
JUMP. HUNT. EARN.
Would love feedback from builders interested in location-based games, virtual economies, MMORPG systems, and Web3 gaming.
Posted Jun 10, 2026, 1:07 PM UTC